Foliage & Parallax Occlusion Mapping Techniques used in Paragon - Live from Epic HQ

My God, I just create the dizziness and headache simulator. The texture was very strange, no matter the position or angle, near or far, the texture was always the same. I played for a few seconds, 10 seconds were enough to make me sick, even just using the monitor and not having a vr. In addition I need to adjust the size but do not know where to put the texturecoord