Foliage & Parallax Occlusion Mapping Techniques used in Paragon - Live from Epic HQ

what if the user disables TemporalAA in the settings? it would look quite bad wouldn’t it?
I’m a little worried that you guys jumped ship into TemporalAA so much and using features that rely on it like that, while the problems with TemporalAA are still very much there (anything with moving objects causes bad artifacts). I mean, TemporalAA is great for screenshots, but for fast motion I think it’s not quite there yet