Hey RyanB - congrats on an awesome stream!
I got about a million questions but I’ll try and contain myself. So just the top priority ones, if and when you’re able to answer, it’ll be much appreciated:
- How do you do material blending along branching roots? Is that something spline meshes do automatically?
- Same as above, but between the branches and the leaves. I thought I saw some nice color blending on the “physically impossible” plant-leaves when you were demonstrating flattening.
- How exactly are the root traces being done? One from each axis? Along the spline normal? I guess what I’m asking is, if they need to grow around a cylinder or sphere, you need to do traces from different angles, no? How do you find those angles?
EDIT:
4. Can we get an update on the render to texture tools documentation? Either the docs have errors or the tool is broken in the currently available UE4 version. Or, of course, I’m doing it wrong.
Thanks in advance!