Hi guys,
I’m currently working on a cinematic for an automotive project, we are using the path trace re for rendering. I would like to know more about how to set up foliage assets and what actually works and what not. For example I imported some tree meshes that uses masked materials for leafs, they do not have lods so I thought that using nanite was an option. Hovere when the path tracer is enabled the leafs opacity mask is not used and some bad looking leaf appear even at close distances. Do you know if this is a known issue or there is something I can do? I am also using the substrate material system if this can help.
Thank you for any advice,
Andrea