Foliage material not displayed properly outside the editor

Just saying that the bug pointed out here still exists in the 4.13.2.

I had to move a node, apply and save again the material so that the material is properly displayed while running the game outside the editor.
I tried to delete the intermediate folder to re-build the shaders, without success. Only the previous fix worked.

Here is how I run my game while developing it:

“C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\Win64\UE4Editor.exe” “ThisNameIsCool.uproject” -game CLIENT1

Best regards.


Would you be able to put your static mesh and material in a blank 4.13 project, paint some foliage and then try launching in game mode? If the issue reproduces there, could you attach the project here so we can debug the issue?