Been working on some custom foliage from one texture map, my UVs are set up correctly and all my meshes have imported and spread out fine across the map.
The material is set up to be a two-sided mask opacity material, however, after painting all my foliage on my test maps, I discovered that the foliage is glowing, when there’s nothing in the emissive channels to suggest it should be doing that.
Any suggestions/help?
Thanks.