I have some trees created with the foliage tool. In the editor and when I preview it in the editor it works fine and the performance is good. But if I package the very same project or right click the .uproject file and Launch game then it looks like it’s lit dynamically and kills the performance. I’ve successfully built this foliage earlier this year and it seems to work perfectly fine in the play in editor, but not at all when I package.
This is really frustrating because it works perfectly in the play in editor. Any suggestions would be greatly appreciated because I have to deliver a packaged project to a client next week and I can’t do that with the low performance due to the dynamically lit foliage. Thank you.
I’ve also had that lighting needs to be built error always on even after I build lighting. This screenshot was taken right after the lighting build. I did the dump unbuilt light interacts command and below is what I got. My understanding is that it is a UE4 bug? Could it be what’s causing the build problems?
DumpUnbuiltLightIteractions Lights with unbuilt interactions: 14 Light LightSource-Sunset Light Light-living5 Light Light-living6 Light LightKitchen Light LightKitchen2 Light light-■■■■■■■■■■■ Light light-■■■■■■■■■■■ Light light-■■■■■■■■■■■ Light light-■■■■■■■■■■■ Light light-■■■■■■■■■■■ Light LightGym Light LightGym3 Light LightGym4 Light BP_FireCampfireFireplace_Light2_5 Primitives with unbuilt interactions: 1 Primitive FoliageInstancedStaticMeshComponent /Game/Maps/UEDPIE_0_Landscape.Landscape:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_90