Hello,
I’m using Procedural Foliage. My navmesh is dynamic. The landscape is built using world composition and some “ground” meshes are added by a generator.
LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/MainGame/Maps/Volcano13/Volcano_Height-505/UEDPIE_0_Volcano_Height-505_x4_y0.Volcano_Height-505_x4_y0:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_0)
LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: BP_StoneResourceFoliageComponent_C /Game/MainGame/Maps/Volcano13/Volcano_Height-505/UEDPIE_0_Volcano_Height-505_x4_y5.Volcano_Height-505_x4_y5:PersistentLevel.InstancedFoliageActor_0.BP_StoneResourceFoliageComponent_C_1)
LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/MainGame/Maps/Volcano13/Volcano_Height-505/UEDPIE_0_Volcano_Height-505_x4_y2.Volcano_Height-505_x4_y2:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_0)
LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: BP_CactusResourceFoliage_C /Game/MainGame/Maps/Volcano13/Volcano_Height-505/UEDPIE_0_Volcano_Height-505_x4_y4.Volcano_Height-505_x4_y4:PersistentLevel.InstancedFoliageActor_0.BP_CactusResourceFoliage_C_0)
LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: BP_StoneResourceFoliageComponent_C /Game/MainGame/Maps/Volcano13/Volcano_Height-505/UEDPIE_0_Volcano_Height-505_x4_y4.Volcano_Height-505_x4_y4:PersistentLevel.InstancedFoliageActor_0.BP_StoneResourceFoliageComponent_C_0)
LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: BP_StoneResourceFoliageComponent_C /Game/MainGame/Maps/Volcano13/Volcano_Height-505/UEDPIE_0_Volcano_Height-505_x4_y4.Volcano_Height-505_x4_y4:PersistentLevel.InstancedFoliageActor_0.BP_StoneResourceFoliageComponent_C_1)
LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: BP_CactusResourceFoliage_C /Game/MainGame/Maps/Volcano13/Volcano_Height-505/UEDPIE_0_Volcano_Height-505_x5_y4.Volcano_Height-505_x5_y4:PersistentLevel.InstancedFoliageActor_0.BP_CactusResourceFoliage_C_0)
LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: BP_StoneResourceFoliageComponent_C /Game/MainGame/Maps/Volcano13/Volcano_Height-505/UEDPIE_0_Volcano_Height-505_x5_y4.Volcano_Height-505_x5_y4:PersistentLevel.InstancedFoliageActor_0.BP_StoneResourceFoliageComponent_C_0)
LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: BP_StoneResourceFoliageComponent_C /Game/MainGame/Maps/Volcano13/Volcano_Height-505/UEDPIE_0_Volcano_Height-505_x5_y4.Volcano_Height-505_x5_y4:PersistentLevel.InstancedFoliageActor_0.BP_StoneResourceFoliageComponent_C_1)
LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: BP_StoneResourceFoliageComponent_C /Game/MainGame/Maps/Volcano13/Volcano_Height-505/UEDPIE_0_Volcano_Height-505_x4_y3.Volcano_Height-505_x4_y3:PersistentLevel.InstancedFoliageActor_0.BP_StoneResourceFoliageComponent_C_1)
LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/MainGame/Maps/Volcano13/Volcano_Height-505/UEDPIE_0_Volcano_Height-505_x4_y3.Volcano_Height-505_x4_y3:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_0)
LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/MainGame/Maps/Volcano13/Volcano_Height-505/UEDPIE_0_Volcano_Height-505_x4_y1.Volcano_Height-505_x4_y1:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_0)
LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/MainGame/Maps/Volcano13/Volcano_Height-505/UEDPIE_0_Volcano_Height-505_x5_y0.Volcano_Height-505_x5_y0:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_0)
LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: BP_DeadTreeResourceFoliage_C /Game/MainGame/Maps/Volcano13/Volcano_Height-505/UEDPIE_0_Volcano_Height-505_x7_y1.Volcano_Height-505_x7_y1:PersistentLevel.InstancedFoliageActor_0.BP_DeadTreeResourceFoliage_C_0)
LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: BP_DeadTreeResourceFoliage_C /Game/MainGame/Maps/Volcano13/Volcano_Height-505/UEDPIE_0_Volcano_Height-505_x7_y1.Volcano_Height-505_x7_y1:PersistentLevel.InstancedFoliageActor_0.BP_DeadTreeResourceFoliage_C_1)
LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: BP_DeadTreeResourceFoliage_C /Game/MainGame/Maps/Volcano13/Volcano_Height-505/UEDPIE_0_Volcano_Height-505_x7_y1.Volcano_Height-505_x7_y1:PersistentLevel.InstancedFoliageActor_0.BP_DeadTreeResourceFoliage_C_2)
I have simple box collisions on the mentioned foliage.
What should I do ?
Thank you so much !