I’ve been working on some grass for a project. I’m using the foliage landscape tool to paint the grass onto the landscape. While doing so, I’ve found my grass looks better and is more performant when I disable “Cast Dynamic Shadows”. Unfortunately when doing this, it seems like it also disabled them from receiving shadows properly from the landscape mesh itself, but not other actors. They will still receive shadows from other static meshes perfectly fine. Is there a certain setting to modify to let the grass receive shadows from the landscape, but not actually cast them themselves?
Screenshot to help explain issue:
In addition to those settings, I’ve also tried disabling “Cast Shadows” from the static mesh actor of the grass and enabling “Cast Dynamic Shadows” from the landscape foliage settings, but that didn’t seem to make a difference.