I’m useing UE4 for ArchViz and I’m searching solution for simple plant distribution on static mesh with image map like with Carbon Scatter - YouTube.
Is there any similar solution in UE4? I found tutorials with procedural foliage on landscape layer. In my projects I don’t use landscape mesh - I import static mesh from 3ds max.
Any sugetions?
I am also experiencing the same problem. Searching for a solution to plant pollen via alpha map on SM.
+1 We need a way to distribute foliage based on a raster map.
Hi, there is now a solution - Simple Scatter in - UE Marketplace
I use this one and you have the possibility to make scatter with an image.