Summary
As the title suggests, if you select a class with player flight enabled and attempt to fly, it rubber bands and is laggy. I’ve been getting reports about this for almost a week now from players in my islands but haven’t attempted it myself until today.
This appears to happen on every device and happens in edit and live sessions. Sometimes, flight won’t feel laggy at first when testing this in an edit session, but after waiting a short amount of time the lag will begin.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
- Place a class designer device, set a class slot and enable player flight.
- Place a class selector device, put in the appropriate class slot to switch to.
- Start the game in the edit session, switch to the class and attempt to fly.
Expected Result
Flying should be smooth and usually works exactly how it does when flying in live edit without the game started.
Observed Result
Flying is laggy and rubber bands.
Platform(s)
All