Summary
When a player activates the flight system (fly) in-game, movements become abnormally unstable and lack fluidity. The character’s movement appears jerky, imprecise, even momentarily frozen at times, which gives the impression of a partial freeze or a malfunction of the aerial movement system.
This behavior directly impacts the gaming experience as well as the control of the character during the flight phase.
A video clip will be provided in this report to clearly illustrate the issue from the player’s perspective, allowing the bug to be closely observed in real-world situations.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
1.Open an island with a system allowing the player to activate the flight ability.
2.Start a game session and activate the flight system via the mechanics provided on the map.
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Begin to move freely through the air for several seconds.
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Carefully observe the character’s movements during the flight phase.
Expected Result
Player movement should remain smooth and precise when using the flight system.
Observed Result
The player’s movements become unstable and lack fluidity. The character presents jerky movements, with impressions of micro-blocking (freeze) or desynchronization during flight.
Platform(s)
All platforms (problem reproducible regardless of platform).
Island Code
7127-0120-4449
Video
Additional Notes
The described issue appears to be platform independent and has been observed consistently across multiple test environments. The behavior is reproducible in any game mode integrating a system allowing the player to activate the flight ability (fly), regardless of the implementation (device or associated gameplay logic).
During use of the flight system, the player’s movements present visible irregularities (micro-jutters, loss of fluidity, impressions of intermittent freezes), suggesting abnormal behavior of the character’s aerial movement system rather than an isolated problem linked to a specific map configuration.
The problem is consistently reproducible in a standard test session and does not seem to depend on a particular context (specific area of the map, interaction with a specific object or exceptional condition).
A video capture attached to the report allows you to clearly observe the behavior from the player perspective in order to facilitate the analysis and reproduction of the problem by the technical team.