I have a flying NPC in my scene following a spline to navigate around a road. The NavMesh won’t detect the road as navigable surface (Green wont show up on ‘P’ press) I think because it is not collidable - the road is meant to be hollow-graphic meaning the player character can phase through it, so set to block all
If I can set the road to allow the player to pass through, but not the NPCs, so that the navmesh works I’d be happy with that too.
Otherwise, is there some way to make the NPCs follow a spline in 3D space, without a navmesh?
You can drag it from the Components window into the Event Graph. Or if it’s in a separate blueprint, you can first cast to that blueprint and then drag it out of the Cast To node (or out of a reference of the blueprint)