Yep
You can get the Find Location Closest to World Location
node, plug a reference of the spline into it’s Target
pin, and have the coordinate space as World. Then use the Return Value
to constantly set the location of your actor. To trigger that continuously, you can place the Set Actor Location
node either after Event Tick (and if you want you can use a Gate
node to control the execution flow), after a custom event that’s binded to a looping timer or after the Update
pin of a timeline. Now your actor should be constrained to the spline!
Once those are all set, you can then use an Add Movement Input
node and insert your desired direction into it’s World Direction
pin. And now your actor will move along the spline towards that direction!
Hope this helps