Hi
I have a problem that always if I render with the Movie Render Que using Anti-Aliasing, I have a flickering or light variations at least in certain parts of the scene in my final renders.
Some of the light variations seem to be actually existing in the scene but are extremely emphasized during the use of the Anti Aliasing option while rendering.
Other light variations or flickering do not exist in the scene at all and are completely caused during the rendering process while using Anti Aliasing.
Especially Grass seems to be vulnerable but it is definitely not limited to grass and I have it in every Project I start.
The only option I found so far, is disabling the Anti-Aliasing option in the Render Que completely.
Then it does not matter what else I am setting up, it works fine (just without Anti Aliasing).
On the other hand, if I switch it on, it also does not matter what else I setup, I do not get rid of the flickering issue.
So I guess the issue must really be located somewhere inside of the Anti Aliasing Settings.
I have attached my render settings.
These are the settings I endet up with. I started with pretty basic settings and while trying to read through all the forums, looking for help, I added more and more options but without success.
Besides of the current settings I also tried:
Color Output on
Deferred Rendering off
Game Override off
no Console Variables at all
Screen percentage limited to 100%
No Warmup Frames
TSR Anti Aliasing
TAA Anti Aliasing
MSAA Anti Aliasing
Some of these settings might have worked a tiny bit better than others but none of them got rid of the problem.
Using UE 5.1
Win 11
3090
In this clip, the first iteration is with AA enabled. You can see the flickering in the right lower corner in the grass.
The second Iteration is without AA.