Hi there, I have a video of the issue but cant’t upload yet cause I’m new.
So, the fencing on the balcony of my buildings are flickering after rendering it with MRQ. Problem is the narrow edges. I tried all the AA methods, different spatial samples, temporal samples and combinations. Screen percentage set to 200, no AA, etc. So i guess its not a AA problem ;D
I thought my sceen pixels are too small, but its even worse on tv screen. Now I think it might be something with the camera focus (DOF), cause every fence out of the focuspoint (so where it blurs) is where the issue is the worst. But even in editor view, the fencing starts to flicker when I look from a certain distance.
Other things I tried: Turn of lummen, check if there are no double uv’s, shadow settings.
This might look like a common problem, so how anyone can help me with this narrow edges flickering.
Thanks ![]()