Flickering chunks of foliage

Hi everyone!

I have a really weird, some sort of bug? I can’t tell if this is normal or not. But it just starts to freak out with flickering.
Here is the following results:

This happens when I’m increasing the height of the foliage, via “VertexNormalWS” in material.
Or in the static mesh LOD section under build scale, it just starts to freak out.

I ultra modified a copy of the Field grass on the kite demo.
I’m using Unreal Engine version 10.3

Edit: It doesn’t matter if it’s the normal grass or the modified one.

:slight_smile:

Everyone!

I have successful solved the problem!
I stub my toes a lot of the days trying to find a solution, and then I realized it was… Out of bound pixels.

How to fix it?: You have to go to the mesh editor and search for “Static Mesh Setting”, and under that there is something called negative and positive bounds extension. Increase the numbers to your liking and done. If it doesn’t work try restart the editor.
That was how I solved my problem!

:slight_smile:

thanks for posting your fix. worked for me after restarting the editor.
I figured out, that it something with the foliage or the mesh, cause i only saw it on landscape with the grass foliage. without everything was fine.