Flickering 3D widgets in UE5 VR template

Hi everyone,

I’m new to Unreal Engine 5 (version 5.3.2) and I’m having an issue with 3D widgets in the VR template. Whenever I view these widgets or other detailed 3D data from a certain distance in VR, they start to flicker heavily. This makes it impossible to read anything on the 3D widgets. However, when I get very close in VR, they look fine. It seems to be a rendering issue that struggles with details from a distance.

Unfortunately, I don’t know enough to figure out what’s causing this. I tried disabling Lumen, but that only made the effect worse. Could the problem be related to ray tracing or anti-aliasing? Has anyone experienced something similar or has an idea on how to fix it? Or does anyone know of a good tutorial for this?

Thanks in advance for your help!

Hello there @Miriam5432! Let’s see what we can do here.

Investigating around the community, the most common solution for flickering/weird widgets in VR is to set them to a stereo layer, which can be done following these tutorials:

https://dev.epicgames.com/documentation/en-us/unreal-engine/openxr-stero-layers-overview-in-unreal-engine?application_version=5.1

https://dev.epicgames.com/documentation/en-us/unreal-engine/openxr-stereo-layers-quick-start-in-unreal-engine?application_version=5.1

A related thread encountered alternative paths to resolution, please check them here: