So in other words, tessellation doesn’t work on flat objects versus a object with more polygons/triangles. If so, based on the texture I’m trying to use, is there anyway for me to make them pop and look more lively?
So in other words, tessellation doesn’t work on flat objects versus a object with more polygons/triangles. If so, based on the texture I’m trying to use, is there anyway for me to make them pop and look more lively?