I’m trying to create a foliage shader where the grass blends into the landscape and can only be seen on colour transitions/shadows. The best example is T3ssel8r’s Pixel art shader for Unity.
I know the cel shader needs for adjusting for sharper bands, but I’m not sure what adjustments to the foliage I need to make to get the desired results. Any pointers are appreciated.
Some keywords you are looking for are “color banding” “color stepping” “palette reducer” which are ways to snap colors to a set / range / nearest value. That way colors lit or shaded would snap to the nearest darker or lighter variant. I think it can only be done in post processing with UE though.
I think that’s what I ended up doing, I managed to fix most the the spotty colour issue mostly by editing the landscape itself. Once I make the band edges sharper then it’ll be good enough for me.