we have a flashlight and it wont follow to the next level. we pick it up in the beginning so its not in are first person blueprints. is there a way to do this?
I believe you should be able to use the level blueprint to add an item. It’s hard to say exactly without knowing how you’ve implemented the flashlight. Is it possible to use the level blueprint to add the flashlight to the character blueprint once the level is loaded?
Other options might be to have the flashlight in the first person blueprint, and use a Boolean to control whether it is functional or available to the player.
go to level blueprint and out of event begin play use attach to actor or component node
go to level blueprint and out of event begin play use attach to actor or component node