We have followed this tutorial:
But we get a lot of flashing issues:
With 3090 gpu, this trick helps:
Change the r.SparseVolumeTexture.Streaming.PrefetchMipLevelBias value to negative
But with a 4090 workstation this fix doe not help:
Mr Arghanion commented on this:
“Yeah, the console command forces the engine to play the sequence without using MIP levels - is this not correctly working on the 4090 after the command is added?
I don’t think this issue would be removed in any other way apart from the console command until Epic update their SVT reader for the Heterogenous Volume. Maybe 5.4 will fix it.”
Anyone knows how to fix this?