Hi @DevonPenney
Thanks for the tutorial, but I really hope if you are able to provide a solution to the blocky fluid sim cache glitch which plagues many users who bake their Niagara Fluid sim. Sometimes, the baked fluid sim flickers or turns into blocky Minecraft-esque voxels.
Some suggested that the cvar r.SparseVolumeTexture.Streaming.PrefetchMipLevelBias
could help, but apparently it doesn’t always work. For VDB, there is the “Streaming Pool Size Factor” to solve the flickering issue, but there is no such option in Niagara sim cache asset.