hello,
I’m working on a flying STG game involves Heterogeneous Volumes clouds, and got this weird rendering issue. The clouds looking all right in editor:
but becomes this “pixel sorted” look when play:
in addition, this issue doesn’t happen regularly, but much more frequently in specific level (while the clouds setting, materials are all exactly same)
Here is my material setup, nothing fancy I think
I also checked related concole commands, they all have default values. Tried different sampling, shading, etc. but nothing changed.
Any clue? would be much appreciated!