Fix WebBrowser plugin brightness, Widget3DPassthrough - material

I used to fix the web browser displayer in game Brigthness excess by applying this Power to its father material Widget3DPassthrough.
It worked on 4.27 and 4.26 but it crashes in UE5. Any idea why?

I reported the bug on the application. Maybe it’s matter of the update.

Thanks!

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Update:
I also got problems editing a 360ª video sphere material.
Unreal 5 keeps crashing everytime I edit materials or a texture inside. Is this a general issue? or something I might be missing?

As it worked in Unreal 4.26 is there a clean way to migrate old project assets to an UE5 project? That is the only solution I concieve right now.

Thanks!

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Solved with either one of two settings:

  1. Project settings > rendering > VR : Deactivate Instanced Stereo and Mobile Multi-view
    fixMaterialsEditor

  2. Project Settings > Search: graphics > Platforms: Windows > Default RHI: Vulkan

Both solutions need to restart unreal engine. Both solutions work sepataredly.

But, second solution might cause problems with Oculus, if it is your case.