Fire particles not visible in the exported movie, but visible in the editor window.

I have this strange issue, I cant render the fire particles in my scene. when I export the movie from sequencer they are not present. In the editor window all works great. Im using raytracing with the GPU lightmass. I tried changing the post process volume setting in the translucency tab to Raster, as some posts have suggested, but no luck. I tried triggering and activating the fire particles in the sequencer with the toggle option. Nothing. Any idea of how to fix this issue ? nofire.jpg

what if you increase the bound scale of the particle to 100 ?