Hey,
I’m currently working on getting the networkign through c++ working. I followed this wiki A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums
I’ve followed what it’s done, and I can host as game as it loads into my lobby, however, when I try to search for the session the sessionsearch returns 0 results. My code is below.
bWasSuccessful returns true with in the OnFindSessionsComplete log.
These functions are BlueprintCallable and called through widgets.