Finding ways for server to stays while all clients travel to new level

As written in the title, is there any way to let all connected clients to travel to new level while the server stays at current level?

Edit: The server level contains a lobby UMG, where ideally it should be able to monitor all the connected clients’ stat
(eg: speed, name, ping, type of vehicle, etc)

I’ve been thinking of just putting black screen behind the server UMG after it travel to the new level, but I’m hoping there’s better alternative available.

I think forcing the clients to connect to a different server will do the trick.
After all, you cant stay connected to a server with the old level if you want a new level.

I’m sorry for not been specific enough. Please take a look at the updated question :slight_smile: