Is there any way to get all the dependent static meshes connected to one particular material instance? (Diagrammatically or thrugh blueprints). We could use “Reference Editor” but even with depth of 50 It will show only the static meshes in the current map. We would like to get all the possible static meshes connected to the Material instance from the whole “Content” folder recursively from all the folder with in. Hopefully there is an efficient way of doing it.
Pardon me, I’m new to Unreal. Any suggestion in the right direction is welcome.