Filling an array with actors from Content Browser

Make a TArray of TAssetSubclassOf then. You can use template type (you know once with <>) inside template type, so don’t be scared of trying it.

Asside of those Asset pointers and weak object pointers, remeber that Content Browser is just Asset Registry viewer which APIs you can find here to directly interact with assets:

https://api.unrealengine.com/INT/API/Runtime/AssetRegistry/FAssetRegistryModule/index.html
https://api.unrealengine.com/INT/API/Runtime/AssetRegistry/IAssetRegistry/index.html