I can currently fill a TArray with items that are already inside the editor but cant reference those from inside the content browser, I’ve been searching around a bit but couldn’t find or figure out how to make it work I saw TAssetSubclassOf “Points to a subclass of the defined baseclass that hasn’t been loaded yet, but can be by request. Used to point to Blueprints instead of basic components” which sounds like what I want since I turned the c++ items into blueprints (inherited from the main class) but I’m pretty lost for something that seems so simple, trying to fill a TArray with the items chosen from the content browser so I can randomly choose one and spawn it. sorry for the newbie question I’m pretty new to unreal but trying my best to learn
Thank you for taking time out of your day to help me out I really appreciate it <3