I can currently fill a TArray with items that are already inside the editor but cant reference those from inside the content browser, I’ve been searching around a bit but couldn’t find or figure out how to make it work I saw TAssetSubclassOf “Points to a subclass of the defined baseclass that hasn’t been loaded yet, but can be by request. Used to point to Blueprints instead of basic components” which sounds like what I want since I turned the c++ items into blueprints (inherited from the main class) but I’m pretty lost for something that seems so simple, trying to fill a TArray with the items chosen from the content browser so I can randomly choose one and spawn it. sorry for the newbie question I’m pretty new to unreal but trying my best to learn ![]()
Thank you for taking time out of your day to help me out I really appreciate it <3