And some request if possible: Individual suspension params for left/right wheels?
Had an idea to fake the holes in puddles and keep the floor a plane. Play with the up/down travel params on runtime when a wheel steps on a puddle so i can fake it. Like some lerp so it will make the feel that there is some hole/down level in that zone that is why the puddle are there.
Doing this because actually no idea how to deform the plane to match the puddles and with deformation im afraid that some collision bugs may appear. So, with this trick, avoid that, and due i can detect when a wheel is over a puddle i change via blueprint the up or down values to give that feel.