Thanks, but I tried both of those already.
When the bloom amount is adjusted, you can get something like that, but when the player comes closer it starts getting way too bright, and all the lights in the scene are messed up.
With particles it works better, but once you have a box of particles thick enough, you start seeing weird lines and artifacts all over it until the particle count is lowered.
I guess we’ll just have to wait and see what Epic does about this.