Loving the new Property Access System for Animation Blueprints. Some ideas for extensions, most are probably obvious or stuff you’re working on, but still
Be able to negate bools (and everything)
Be able to use it as criteria for things like Blend by Int/Bool/Enum (You can use it for the time, but not the actual criteria)
Speaking of Enums, would be awesome if you could do at least enum equals comparisons. Might be some technical issue why not, but that’s a biggie that requires a lot of rework to get around
If Possible, ranges, again, this might be too complex for the PAS, but would help a lot.
Btw. Would love something similar for normal blueprint variables, parameters etc so you could make blueprints less messy
Anyhooo, keep up the good work