In Material Editor, there is a scene texture expression node, that has lot of scene texture ID that we can use to access different data.
It would be great if we could have few more scene texture IDs:
- Emissive color (HDR but without base color)
- Lighting Only (similar to View mode in the editor)
- Detailed Lighting (similar to View mode in the editor)
- Reflections (all scene reflections)
- Shadows Only
- Volumetric Color (RGB will hold Color and A will hold the mask)
- Bloom Only (RGB will hold Color and A will hold the mask)