[Feature Request] Instance Index for Instanced Static Mesh in the Material Editor


I would like to have access for the instance index for instanced static meshes in the material editor.

I think it would provide more information about the instanced static mesh data, also you can generate a random number in a shader from this information. So you don’t actually need the RandomNumber in the instaced static mesh.

My current problem with the Per instance random is that it generates a new random number everytime i remove or add a new instance.

Also an Instance World Location node would be also helpful.

I would totally approve your request, it’s really weird that Unreal engine that is top notch technology is not possible to specify custom data per each instance. At least leave the user the possibility to use the random per instance number, that will be really ease to implement.