Hello,
Currently, PCG does not allow spawning Level Instances based on point cloud attributes, as these can only be specified in a template. We would like the ability to spawn Level Instances using an attribute, similar to what is already possible with Static Meshes or Blueprints.
In some scenarios, using Blueprints is not efficient because they can become heavy, especially when containing child actors. The Level Instance structure is a better fit for our needs. We are working on a scattering solution that requires placing complex elements that cannot be contained within a Blueprint.
Thanks