Whenever I implement a new ActorComponent and I want to use it in a different project, I have to create a new one and copy/paste my old code. This works, but can easily lead to problems and it’s a waste of time.
There should be an easier/more elegant way to export an ActorComponent so it can be reused in different projects.
This works OK for blueprints and some other assets, but I don’t get the “Migrate” option when right clicking on my ActorComponent. I checked both provided links and didn’t really address Actor Components. I guess an Actor Component is not an asset?
It’s worth mentioning that I created the Actor Component as a C++ class.