I’d like for Rocket to support an AreaLightActor with the following parameters
- Color
- Brightness
- Falloff Exponent
- Type - Rect, Circular, Custom
- Size X
- Size Y
- Radius (if circular)
- Scale X,Y (if Circular)
- Beginning
- Offset Length (in Urus)
And, of course, the standard light properties (Mobility, Position, Rotation, Blueprint,etc.)
I’d like a representation of the area light to be the color and brightness of the light itself as well as the shape and dimensions.
I’d also like it to adhere to a parametric light shaft feature, which I will describe next.)
“Custom” would allow for the use of a custom texture like the old LightFunction.