I have generated an FBX file containing multiple Skeletal Meshes with LODs with my code and the FBXSDK.
However, when I try to import this in UE5.1, it is merged as one mesh.
However, when I import it as a StaticMesh, it splits fine.
I think this is a UE5 bug.
What should I do?
Hi there, it’s a limitation of file format. Try the glTF Importer for UE5.1, it’s allows you to import Skeletal Meshes and split into several parts sharing the same skeleton. Here is the forum thread: