faulty error handling in OnlineServicesEOSGS

I ran into faulty error handling in
Engine\Plugins\Online\OnlineServicesEOSGS\Source\Private\Online\SocketSubsystemEOSUtils_OnlineServicesEOSGS.cpp

In

FString FSocketSubsystemEOSUtils_OnlineServicesEOS::GetSessionId()
{
        ...

		if (LobbiesResult.IsOk())
		{

        ...

		}
		else
		{
			UE_LOG(LogOnlineServices, Verbose, TEXT("[FSocketSubsystemEOSUtils_OnlineServicesEOS::GetSessionId] Unable to get joined lobbies for local user id [%s]. Error=[%s]"), *ToLogString(LobbiesParams.LocalAccountId), *AuthResult.GetErrorValue().GetLogString(true));
		}

        ...

}

It should use LobbiesResult and not AuthResult