I have a main project that has multiple “Project Locations” (duplicates) but all of these connect to the main project. When I try to load any of these duplicates that are affiliated with this main project, UEFN immediately crashes with the following message: Fatal error: [File:D:\build++Fortnite\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 477] Shader compilation failures are Fatal.
I would appreciate any and all help on this, thanks.
@AirRaider39 Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums? Posts with this feature are connected directly into our development team so we can quickly get to them!
For more information, such as how to get the reference ID, please check out the article here: Using the Creative and UEFN Bug Reporting Form