I keep getting Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 241] Ran out of memory allocating 22369620 bytes with alignment 0. Last error msg: The paging file is too small for this operation to complete… when trying to save the large city demo map from the matrix awaken city sample. Im only saving less then of a quarter of the city and just the city no background buildings. I have plenty of vram 12gb nvidia titan xp and 32gb ddr4 and ryzen 5 5500 and the smakk city demo works just fine. note im saving the large city sample map with just the city no other assets or props, what is wrong
Did you solve this yet? Im having the same issue – Im starting to think it might be my RAM kit - Im going to upgrade to 64GB and see if that works
I am getting a the same message. Any solution to this issue?
Greetings @renderqueen13
Welcome to the Unreal Engine forums! In regards to your question about the memory error when saving your map, I’d recommend starting with this post. I read a number of different possible solutions to try from there on this same issue. I hope that this is helpful!
I have the same issue, every time I open a project loading stuck at 45% and Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderUtils.cpp]
Same here not from linux i can package from linux but not from the bill gates obligatory OS that you have to pay for it “Windows”… Same error
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 19 crashed.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/Serialization/Archive.cpp] [Line: 729]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: BulkData compressed header read error. This package may be corrupt!
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 18 crashed.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff81c9353ac KERNELBASE.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fff7f450216 UE4Editor-Core.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fff7f454218 UE4Editor-Core.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fff7f17242d UE4Editor-Core.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fff7f259dd2 UE4Editor-Core.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fffe8aceaca UE4Editor-CoreUObject.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fffe8a8f2b7 UE4Editor-CoreUObject.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fffe89ffa47 UE4Editor-CoreUObject.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fffe8a7a3d0 UE4Editor-CoreUObject.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fffe8ab5610 UE4Editor-CoreUObject.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fff7328fc20 UE4Editor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fff73284c01 UE4Editor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fff732843a8 UE4Editor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fff7328415e UE4Editor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fff7efe5298 UE4Editor-Core.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fff7f46ff0b UE4Editor-Core.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fff7f467050 UE4Editor-Core.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff81d37257d KERNEL32.DLL!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff81f38aa48 ntdll.dll!UnknownFunction
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread PoolThread 19
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: end: stack for UAT
PackagingResults: Error: Error reentered: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/Serialization/Archive.cpp] [Line: 729]
PackagingResults: Warning: Asset ‘…/…/…/…/…/…/Projects/Videogames/Unreal/UE4/4.27/UE4LSF1WBl/Content/Windmills/Textures/T_HillsLand01_Norm.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
PackagingResults: Warning: Asset ‘…/…/…/…/…/…/Projects/Videogames/Unreal/UE4/4.27/UE4LSF1WBl/Content/Windmills/Textures/T_HillsLand01_HRM.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
PackagingResults: Warning: Asset ‘…/…/…/…/…/…/Projects/Videogames/Unreal/UE4/4.27/UE4LSF1WBl/Content/Windmills/Textures/T_HillsLand01_BC.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
PackagingResults: Error: Runnable thread PoolThread 19 crashed.
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/Serialization/Archive.cpp] [Line: 729]
PackagingResults: Error: BulkData compressed header read error. This package may be corrupt!
PackagingResults: Error: Runnable thread PoolThread 18 crashed.
PackagingResults: Error: [Callstack] 0x00007ff81c9353ac KERNELBASE.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff7f450216 UE4Editor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff7f454218 UE4Editor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff7f17242d UE4Editor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff7f259dd2 UE4Editor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffe8aceaca UE4Editor-CoreUObject.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffe8a8f2b7 UE4Editor-CoreUObject.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffe89ffa47 UE4Editor-CoreUObject.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffe8a7a3d0 UE4Editor-CoreUObject.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffe8ab5610 UE4Editor-CoreUObject.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff7328fc20 UE4Editor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff73284c01 UE4Editor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff732843a8 UE4Editor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff7328415e UE4Editor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff7efe5298 UE4Editor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff7f46ff0b UE4Editor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff7f467050 UE4Editor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff81d37257d KERNEL32.DLL!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff81f38aa48 ntdll.dll!UnknownFunction
PackagingResults: Error: Crash in runnable thread PoolThread 19
PackagingResults: Error: end: stack for UAT
UE4 Here
The main problem is that your CPU is either 13th or 14th generation and has a defect.