When I try to open my project, it will send me some errors.
Here… What can I do now??
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 221] Ran out of memory allocating 2884648946 bytes with alignment 2. Last error msg: The paging file is too small for this operation to complete…
Also what is Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp]
I tried find the file from this location, but this D:\build file is not in D Drive
I have seen some stuff about unreal crashing because of D: being accidentally compile into the engine somewhere. I’m afraid you’ll have to rummage around for that one yourself…
One thing to do is to make sure you have debug symbols enabled. This will give more information when the engine crashes.
To do that, simply:
Open the Epic Games Launcher
Click on the drop down arrow next to Unreal Engine 5.0
Select Options
Find ‘Debug Symbols’, enable it and let it install
Part of the issue here might be the low SSD space. It’s very possible a cache is being stored somewhere (or the project itself) which is running out of space and causing the crash.
I would advise cleaning some space off of your SSD as it’ll help your overall PCs performance since Windows really dislikes low storage space. Hope that helps a little!
I just got the same error and fixed it by enabling the “Automatically manage Paging File size for all drives” option on the Virtual Memory settings. If you can’t find it you can follow this tutorial to get to it: How to Change the Windows Pagefile Size – MCCI
Thank you so much it worked for me, I had an issue where after updating to new SSD(SATA clone) i was unable to render any of my old projects( crash out of memory error). after following the steps above i as able to resolve my issue.
instead of manually entering the memory for each drive i have set it to “system managed size” for all my drives. it worked for me