Hi,
I am trying to understand the behavior of the shadows in FarField.
In this example (CitySample), I am forcing the Lumen scene to be as small as possible (r.RayTracing.Culling.Radius 1000) to see the Farfield tracing as close as possible to the camera.
You will notice in the video that shadows from certain building persist even quite far where some others will completely disappear when leaving a close perimeter.
I am not sure what is causing that, and I would like to know if there is any way to prevent an asset to get their shadow culled out from Farfield.
I have tried to play with the RT group priorities but that doesn’t seem to work.
I am currently working on a cave setup and distant (farfield) shadowing/occlusion is crucial.
I would not be able to share my scene, but the CitySample is highlighting my problem well enough. Currently it looks like the FarField in the cave let quite a lot of directional light to leak through which compromise the occlusion.
Also, when the culling radius is small, it seems like all local fog are also getting lots of light info from the directional light. It doesn’t seem like Farfield is able to occlude the light received by the local fog. Is this expected?
Thank you