I installed VS 2012 Express, I updated it to 2, then installed Rocket. I installed them on a different drive than default. When trying to make a new project with C++ the compiler crashed.
I thought maybe the problem was either the update on VS or the location. So I uninstalled VS Express and Rocket, restarted.
Installed VS 2012 in the default location, did not update to 2. Installed Rocket to default location on C drive. I get the same error on trying to make a new project with C++.
As a note. I have several versions of VS installed on my computer including 2008 and 2010 Professional. I do have the Direct X SDK June 2010 as well. It can make the other 2 project types, without the C++.
Opening the Shooter project worked, I could run around. When I tried to do the step to build the source it didn’t seem to do anything.
Here is the error log:
Info Generating code for RocketTest
Info
Info Unhandled Exception: UnrealBuildTool.BuildException: ERROR: Failed to start local process for action: C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\Tools../…/VC/bin/amd64/cl.exe /nologo /Oi /Zp8 /Gy /fp:fast /c /Zm800 /bigobj /wd4819 /wd4651 /wd4005 /Ox /Ot /Ob2 /errorReport:prompt /EHsc /Z7 /MD /I “C:\Program Files\Rocket\Engine\Source” /I “E:/Development/RocketTest/Source/” /I “E:/Development/RocketTest/Source/RocketTest/Classes/” /I “E:/Development/RocketTest/Intermediate/BuildData/Include\RocketTest” /I “E:/Development/RocketTest/Source/RocketTest/Public/” /I “Runtime/Core/Public” /I “Runtime/Core/Public/Async” /I “Runtime/Core/Public/Concurrency” /I “Runtime/Core/Public/Containers” /I “Runtime/Core/Public/GenericPlatform” /I “Runtime/Core/Public/HAL” /I “Runtime/Core/Public/Math” /I “Runtime/Core/Public/Misc” /I “Runtime/Core/Public/Modules” /I “Runtime/Core/Public/Modules/Boilerplate\NoRedist” /I “Runtime/Core/Public/ProfilingDebugging” /I “Runtime/Core/Public/Serialization” /I “Runtime/Core/Public/Serialization/Json” /I “Runtime/Core/Public/Stats” /I “Runtime/Core/Public/Templates” /I “Runtime/Core/Public/UObject” /I “Runtime/Core/Public/Windows” /I “Runtime/CoreUObject/Classes/” /I “…/…/Engine/Intermediate/BuildData/Include\CoreUObject” /I “Runtime/CoreUObject/Public/” /I “Runtime/CoreUObject/Public/Misc” /I “Runtime/CoreUObject/Public/Serialization” /I “Runtime/CoreUObject/Public/UObject” /I “Runtime/Engine/Classes/” /I “…/…/Engine/Intermediate/BuildData/Include\Engine” /I “Runtime/Engine/Public/” /I “Runtime/Engine/Public/AI” /I “Runtime/Engine/Public/Landscape” /I “Runtime/Engine/Public/Net” /I “Runtime/Engine/Public/Slate” /I “Runtime/InputCore/Classes/” /I “…/…/Engine/Intermediate/BuildData/Include\InputCore” /I “Runtime/InputCore/Public/” /I “Runtime/Messaging/Public/” /I “Runtime/Messaging/Public/Common” /I “Runtime/Messaging/Public/Interfaces” /I “Runtime/Networking/Public/” /I “Runtime/Networking/Public/Common” /I “Runtime/Networking/Public/Interfaces” /I “Runtime/Networking/Public/Interfaces/IPv4” /I “Runtime/Networking/Public/Interfaces/Steam” /I “Runtime/Sockets/Public/” /I “Runtime/RenderCore/Public/” /I “Runtime/RHI/Public/” /I “Runtime/ShaderCore/Public/” /I “Runtime/AssetRegistry/Public/” /I “Runtime/EngineMessages/Classes/” /I “…/…/Engine/Intermediate/BuildData/Include\EngineMessages” /I “Runtime/EngineMessages/Public/” /I “Runtime/AutomationWorker/Public/” /I “Runtime/AutomationWorker/Public/Interfaces” /I “Programs/UnrealLightmass/Public” /I “Editor/UnrealEd/Classes/” /I “…/…/Engine/Intermediate/BuildData/Include\UnrealEd” /I “Editor/UnrealEd/Public/” /I “Editor/UnrealEd/Public/Commandlets” /I “Editor/UnrealEd/Public/Dialogs” /I “Editor/UnrealEd/Public/DragAndDrop” /I “Editor/UnrealEd/Public/Kismet2” /I “Editor/UnrealEd/Public/Layers” /I “Editor/UnrealEd/Public/Toolkits” /I “Runtime/Slate/Classes/” /I “…/…/Engine/Intermediate/BuildData/Include\Slate” /I “Runtime/Slate/Public/” /I “Runtime/Slate/Public/Docking” /I “Runtime/Slate/Public/DockingFramework” /I “Runtime/Slate/Public/MultiBox” /I “Runtime/Slate/Public/TableView” /I “Runtime/Slate/Public/Testing” /I “Runtime/SandboxFile/Public/” /I “Editor/BlueprintGraph/Classes/” /I “…/…/Engine/Intermediate/BuildData/Include\BlueprintGraph” /I “Editor/BlueprintGraph/Public/” /I “Developer/MessageLog/Public” /I “Editor/Stats/Public/” /I “Developer/MessageLog/Public/” /I “Editor/AnimGraph/Classes/” /I “…/…/Engine/Intermediate/BuildData/Include\AnimGraph” /I “Editor/AnimGraph/Public/” /I “Editor/UnrealEdMessages/Classes/” /I “…/…/Engine/Intermediate/BuildData/Include\UnrealEdMessages” /I “Editor/UnrealEdMessages/Public/” /I “Runtime/Windows/XAudio2/Public/” /I “Runtime/Renderer/Public/” /D “UE_EDITOR=1” /D “IS_PROGRAM=0” /D “UNICODE” /D “_UNICODE” /D “UNREAL” /D “IS_MONOLITHIC=0” /D “WITH_ENGINE=1” /D “WITH_UNREAL_DEVELOPER_TOOLS=1” /D “UE_BUILD_MINIMAL=0” /D “WITH_EDITOR=1” /D “WITH_SERVER_CODE=1” /D “WIN32=1” /D “_WIN32_WINNT=0x0502” /D “WINVER=0x0502” /D “PLATFORM_WINDOWS=1” /D “DEDICATED_SERVER=0” /D “NDEBUG=1” /D “UE_BUILD_DEVELOPMENT=1” /D “ROCKETTEST_API=DLLEXPORT” /D “CORE_API=DLLIMPORT” /D “COREUOBJECT_API=DLLIMPORT” /D “WITH_PHYSX=1” /D “WITH_APEX=1” /D “USE_NETWORK_PROFILER=1” /D “WITH_RECAST=1” /D “ENGINE_API=DLLIMPORT” /D “INPUTCORE_API=DLLIMPORT” /D “MESSAGING_API=DLLIMPORT” /D “NETWORKING_API=DLLIMPORT” /D “SOCKETS_PACKAGE=1” /D “SOCKETS_API=DLLIMPORT” /D “RENDERCORE_API=DLLIMPORT” /D “RHI_API=DLLIMPORT” /D “SHADERCORE_API=DLLIMPORT” /D “ASSETREGISTRY_API=DLLIMPORT” /D “ENGINEMESSAGES_API=DLLIMPORT” /D “AUTOMATIONWORKER_API=DLLIMPORT” /D “WITH_PHYSX=1” /D “WITH_APEX=1” /D “WITH_SIMPLYGON=0” /D “WITH_RECAST=1” /D “UNREALED_API=DLLIMPORT” /D “SLATE_API=DLLIMPORT” /D “SANDBOXFILE_API=DLLIMPORT” /D “BLUEPRINTGRAPH_API=DLLIMPORT” /D “STATS_API=DLLIMPORT” /D “MESSAGELOG_API=DLLIMPORT” /D “ANIMGRAPH_API=DLLIMPORT” /D “UNREALEDMESSAGES_API=DLLIMPORT” /D “XAUDIO2_API=DLLIMPORT” /D “RENDERER_API=” “E:\Development\RocketTest\Intermediate\BuildData\RocketTest\Win64\Development\RocketTest\Module.RocketTest.cpp” /Fo"E:\Development\RocketTest\Intermediate\BuildData\RocketTest\Win64\Development\RocketTest\Module.RocketTest.cpp.obj" /TP /GR- /WX /W4
Info System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
Info at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
Info at UnrealBuildTool.ActionThread.ThreadFunc()
Info at UnrealBuildTool.ActionThread.ThreadFunc()
Info at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
Info at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
Info at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
Info at System.Threading.ThreadHelper.ThreadStart()