The crash for StackIndex > 16 in FAdditionalCrashContextStack::PushProviderInternal.
The show time is rendering nanite in virtual shadow map.
There are too many point light in the place.
And the pso create failed, but the rendering task always wait it.
Like the ddc server is so slow.
So, the number of scope beyond 16 in AdditionalCrashContextStack. And show crash.
I can change maxstackdepth 16 to 32 for solving it.
Maybe Epic will support the better solution.
The key log:
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