To clarify, you are trying to have shadows cast on the faces that are facing the camera to show that the sun is hitting the other side of your mesh correct?
Also if you would link me a screenshot of your material, and also what lights you have set inside your scene and what their settings are.
You got in the file “Files” the model, the material and the sprite.
Anyway is the same setup of you docs as i say in the post, you got the screen of the material setup in the docs link in the Foliage Material part.
About the problem as you can see the face don’t have shadow and i don’t know why, and if you do the same with a Blueprint changing the mesh facing to the camera then work, but throw that no.
Unfortunately, those are project specific files and therefore will not import into a clean project that I have made.
If you would please link me your .uproject file, your content folder, and your config folder, and .zip them for me. Then I will be able to import the files there.
You got the project without the config files in the FOS folder that its the project folder, if that don’t work for you you got the sources folder with a photo of the material setup its only a material and 3d model one way.
I can’t give you the config folder because the project its private.
The lights are a a skylight + a directional light (Intensity 6.814, Shadow Bias 0.15 & Shadow Filter Sharpen 1.0, num dynamic shadows cascades 4, distribution 4.0)
Add to the project the 3D mesh model and the png file.
Create new material like in the photo included based in the png file.
Put in the map some 3d models with the mesh included and apply the created material.
Try to apply to the textures the 2D Sprite settings Right click in the texture → Sprite Actions → Apply Paper2D Texture Settings.
Use the model “Plane_1_1V” looks like your using the “Plane_1_1VI” and the texture its inverted.
And your model don’t its looking to the camera, what its you material setup you got the same material setups as me ? because looks like no and you got the 3d models looking to the camera in manual way rotating in the work the model and the material is who rotate the texture.
*Note all the light are dynamic 100% no bakes set all to dynamic.
The other one is about the problem with the shadows and the engine (no the billboard shadow, the corners shadow.)
*Its the same screen but are different things, one its a feature request or something like that about the engine shadows and the objects, and this is about a problem/bug report with the material.
What we are going to do is address the other issue first. If we don’t fix both the problems with that please re post here and I will address this issue at that time.
For tracking purposes I will be marking this as answered.
As soon as you post again I will receive a notification.
No, no please this before please, this is a problem the other one its a feature request or core engine problem/question. This one its about the material please you got the scene you only need to end the material to you need to do the material exactly to this one EXACTLY
And then from the same view of your last images tell me if you got shadows in the face or not.