Fab Roadmap and Post-Launch Update

First of all, thank you for all of your input and feedback. Fab’s release could have gone a lot better, and we know that we still have a lot of work to do. We remain as committed as ever to continue improving Fab, and ensuring that it’s a great tool for developers and creators to distribute and acquire content.

We’ve read all of your posts, and we truly appreciate your patience and help flagging issues! As many of you have rightfully called out, Fab is currently missing vital features that we should have addressed before going live. Based on your feedback, we’ve started work on tackling many of the issues that have been raised. Earlier today we put the Fab Roadmap online, and hosted an accompanying livestream.

We are dividing up the work into two segments, the first of which is predominantly focused on UX and discoverability topics, and anything related to the website or the Unreal Engine plugin. This includes improved search and discovery, wishlists, text reviews, better seller tools, and more. Here is a selection of what you can find on the roadmap:

  • Search - Improvements to the relevancy of search results, rankings, and the introduction of search suggestions.

  • Nav Tree and Discover - Context-dependent nav tree for better navigation alongside improved product cards and grid.

  • Filters - New filters, such as filter by creator(s), style, or tag, alongside improved placement of the filters.

  • Sorting & Collections - Ability to group assets into collections, and more sorting options.
  • Download & Fab Integrations - Various quality of life UX improvements, as well as support for drag-and-drop from My Library.
  • Product Pages - Video player, higher resolution screenshots, product comments, FAQs, wishlists, and text reviews for verified purchasers.

  • Seller Tools - Sitewide sales, the ability to offer discounts, seller reports, and more.

The second segment of work, which will take us a bit longer to address, is focused on asset workflows and includes features such as selective downloads, batch operations, asset management, easy export/import into your engine or DCC of choice, and so on. Many of these are familiar features in Quixel Bridge that you are justifiably frustrated that Fab is missing today.

In order to provide an immediate solution while we work on longer-term improvements, you can claim legacy Megascans assets in Bridge and Quixel.com again until December 31, and next week we’re releasing an easy way for you to claim the entire library in Bridge with one click.

Bridge will continue to work after December 31, and all of the assets you have claimed prior to that date will remain accessible in Bridge throughout 2025 until we have a Bridge replacement that offers similar workflow functionality.

We plan to introduce a Fab desktop application with equivalent workflow features that Bridge has today and is suitable for all Fab content, not just Megascans, in 2025. We are still working out the details, and once we lock things down, we will share more information via the roadmap.

A genuine thank you to everyone who has used Fab over the last couple of weeks, and to everyone who has helped flag issues – your feedback is making Fab better.


Fab Roadmap

Livestream

Release notes

Known issues

11 Likes

Thank you for listing most of community issues on roadmap, I hope we see these Features soon unlike Unreal Marketplace.

However I didn’t see anything related to License for Copyrighted Content or something related to assure User about legal Usages of Assets they Bought.

Please address this one too, it is important for Game Developers to know whether they can use Content they bought in there Game Legally or not.

An Editor License would help both Creator to get monetized and Customer to get Aware of Usage

2 Likes

True. Moreover, even the fact that you bought something from the store known as hub for copyright infringement content can harm your project beyond repair.

Also, ‘My Library’ still shows wrong license and time of purchase for assets aquired from UE Marketplace.

As for Roadmap. You cannot solve login, browsing and basic sorting issues for month now. Who would believe that these features in roadmap will be implemented in time?

1 Like

I am looking forward to seeing these improvements.
The new layout proposed to products looks neat, that is what we are looking for.
Better seller tools will improve our capabilities of identifying possible trends and understanding more the consumer needs.

That’s the way thank you guys

1 Like

@skfabby I keep seeing "We’ve read all of your posts… ", and yet it’s been over a month since I’ve posted this, with no solution, and 12 days since you replied, without getting back on what the issue is - Unable to access FAB - #14 by OcularEvolution

I’ve had no access to Quixel assets for over a month now and it’s seriously affecting my work. The least you could do, if there’s no solution, is to update me that you guys are still working on it. 12 days with no response whatsoever is terrible customer service. I’ve also already reported to FAB support twice with no response at all.

I’ve clearly explained that all I want is for someone from Epic to purge my account of all data, or if required, for me to delete it and remake the account using the same email. How can this possibly take a month to address?

It’s been over month and I’m still seeing this when logging in. Please fix this.

@skfabby

  1. EASY WIN… Epic like infinite-scrollbars. So decide today to just offer both… Add pagination in addition to infinite-scrollbars, then its a WIN-WIN for everyone… As not even adding it to ‘Known Issues’, while promoting that list all over the forums, lacks transparency (disingenuous tbh). As the scrollbar is a major usability issue. Do a search. Scroll down. Accidentally click on something??? Click back you’ve lost your whole place! Plus with unloading, you can’t Print to PDF. This isn’t progress, its Facebook / Insta feed.

  2. Its clear AI-gen products are here to stay. But Epic can help. Offer filters to block certain creators. As that will also help address the copyright-infringement issue too… While helping promote creators that deserve attention or are worthy. Help us cut down on the bloat. A similar filter is also needed for the forums. To filter out Fortnite posts when trying to find more relevant solutions.

  3. Please look into fixing the Captcha. Right now in many cases, its completely broken. Things are made doubly worse by forcing a separate login for FAB. For years 1 email-based sign-in was sufficient for everything. Plus it makes no sense to have Forums & Dev area share cookie / session, but NOT Fab. 2FA is key. Why not abolish the Captcha when 2FA is used? Same for FAB. If 2FA is used, why force Captcha on every single transaction done at the same time. This isn’t helpful, its anti-user adversarial-design. :wink:

3 Likes

Improvements Suggestions:

  1. Option to hide all of owned assets so you can focus on new staff to buy (in particular useful for grabbing free staff where you have to scroll for ages before finding something you didn’t claimed yet)
  2. Option to subscribe to a specific developer to be notified if he releases something new
  3. Option to place some assets in the wish list instead of cart so you can save some assets you are interested in but don’t have resources to buy or want to wait for a discount
  4. An option to zoom on screenshots. sometimes when you try to see an asset showcase screenshoot is too small to even understand what is inside without zooming
  5. Some creators even write in their description that they can offer a discount if you bought some other packs from them. There must be an option similar to steam when they creators can sell bundles and if you already have something from the bundle you can receive a discount that creators can give if they want
  6. Option to add to the cart from the thubnail without entering inside the asset page
  7. Option to embed youtube videos for demos and previews and place them in the screenshots carousel, like steam allow for games.
1 Like

The new features look promising, but I’m still worried. It took at least 2 years of development for FAB to get to its current state, and there are very simple bugs since launch that they didn’t care to fix (like the incorrect dates in the sales report). So I’m wondering how long it will actually take for them to implement everything they’ve promised. Realistically, it could take three to four years, if not longer.

2 Likes

Oh, yeah. Speaking of which, they’ve actually hid or deleted our thread on this subject. I’m not sure exactly when it happened, though.

But an cursory look through Fab shows that hardly much of anything had changed

I can’t find that page as well, It show Page does not exists or is private
Instead of Solving that issue they Censored that Pages, it is not good sign nor good direction they are heading.

Hiding that Issue won’t improve Reputation of Fab, since anyone could Identify Spiderman, Micky, Batman, Lamborghini, etc as Copyright Infringement.
I can assume some unfortunate Buyers who bought Ripped Asset from another Game by mistake (Not everyone have played all Popular Games and remember every assets from that game).

Edit- I validated above Statement of taking Down (Copyright Infringement / Ripped Assets Page) with the Original Poster of that Post and it Turned out Original Poster took that Topic down by themselves since they are taking Action on those Links in that Pages and according to him 90% were taken down but some were still there.

I think it is really good Sign, although OP mentioned that they are still approving Copyright Infringement Assets (which I believe is because of AI Moderation Process and will be solved in Future)

5 Likes

Speaking of which, I hope that they didn’t sanction the guy who made that thread.

Yeah, nearly all of the stuff that you’ve listed is still on there. But I’m not entirely sure how vehicles are affected. But then again, I’ve heard an rumor or two about an certain company initially had an monopoly on using them for a few years

In the game of guessing how much Automated AI vetting of products is actually going on.
Like right now on the new marketplace??? See below. But guessing its a lot closer to 100%. :rofl:

@ScamBot45 @G-MAGA

Interesting case study:
I am super unhappy about FAB

Yea, It was bound to Happen since after Stores Merge there are 1000s of Assets Uploaded every day (Although I am sure atleast 700 of them would be AI Generated)

That’s the reason behind why their Review is as Random as Odds of Dice

Yeah, that one’s more or less another victim of the wordfilter, unfortunately. And what’s so funny is just how inconsistent they are over that word.

I just search it… and it’z crazy! You can even find masks, 3d assets, etc with the name and look of SPIDERMAN and they won’t even remove it.

I remember some years ago I posted a youtube video of a Mustang that I design for 3D practice in Maya, it was very accurate. Well, I got an Email from Ford telling me to taking it down or else.

What FAB is doing here, allowing all the trash to be sold without filtering and allow AI… they’re screaming for lawsuits SMH :man_facepalming:t2:

1 Like

This is good, the roadmap looks very solid, the start was rough, but after the roadmap will be implemented it looks like FAB will be, finally, far better than the old marketplace ever was.

That said, i still see some minor and major things lacking from the FAB roadmap so i will share feedback of the things i think should be fixed/added.

The major issues

Lets not forget that FAB is the official UE marketplace and as such it is important to find content on FAB targeted for the use in UE, so i think we should have

- C++ content/search filter - to easily find ONLY c++ based solutions dedicated to UE

Summary

I have nothing against BPs, but it is important for many to be able to search for C++ solutions only, right now it is impossible, when u look for more advanced, complex or extensive systems, multiplayer, physics and things like that, no way to filter c++ based product only, and c++ provides many advantages in possibilities, performance, memory.

Please add possibility to search for c++ based products only

The second thing is to finally

- Allow to download UE assets without the need to install specific engine version in launcher

This is a very long overdue functionality and it connects also with the C++ thing, this is the best moment to finally fix this once and for all when we are still at improving FAB.

Summary

Many assets are not updated immediately after engine update, many ppl stick to single version of UE for the time of developing projects or use a source build of the engine, in all of those cases ppl dont want to be forced to download unneeded newer/older versions of engine, just to get the asset, and the engine is not small to download

Most of the assets just work, even if its is for a lower version of engine or even newer, ppl can make minor changes and make it work anyway if it doesn’t, like c++ plugins, but forcing to download the whole unneeded engine version to get the asset is unreasonable requirement from epic, i dont see the argument and epic always points out that there are doing everything for ppl, for devs to have it easier

Well then please, make it happen, im not sure why this is not already possible, there are already some workarounds, so why not make it official

There are also some minor issues/features

  • Supported engine version filter on FAB should have the order reversed, from the latest UE version to oldest, not old to new, more and more ppl use UE5, less and less have some projects that are still UE4, every time there is a need to filter to have UE5 compatible asset only there is a need to scroll to bottom, this is inconvenient, please reverse it

  • fullscreen FAB ‘F’ screenshots are not really better or bigger, its the same screenshots, but displayed fullscreen, but its not a better version, so the quality is actually worse as its zooms the not great size screenshots anyway, i dont think this is what ppl expected, we expected better screenshot quality in fullscreen at least

  • add a Popular Week/Month assets FAB category, could be nice addition to know what’s trending currently, it would be also nice to have popular per category sorting

Thank you for the ongoing work.

2 Likes

Aren’t the models migrated from Sketchfab published right away without having to go through the Fab’s review process?

Honestly I think the only way to solve this is to set all of the migrated listings as drafts (so they don’t show up) and make the authors send them for review if they want to get them published.

2 Likes

@skfabby

Any day that goes by with Fab still having Spiderman, Goku or Mario models (free or paid, regardless of them being made from scratch of ripped from games) demonstrates that there is nobody at the wheel and that Epic themselves aren’t taking their platform seriously.

This kind of stuff may have been tolerated back in the Sketchfab days (for instance : artists creating fanart and hosting it on Sketchfab because of its powerful viewer), but it really has no place anymore after the merge with the Unreal Marketplace.

Earning back the trust of creators should be your utmost priority. The current situation only degrades the credibility of anyone involved with the platform. It’s just not serious at all.

The above suggestion of putting all Sketchfab/unvetted assets as drafts until they get manually resubmitted for review makes a lot of sense.

4 Likes

That was the logical step but they wanted no beef with all the crying SketchFab users. It’s too late now, all their trash is now public and if you add the AI junk… you get a recipe for disaster

2 Likes

They really should make everyone resubmit the assets for a manual review and have some sort of QA for the stuff that’s being uploaded. I’m not trying to be an elitist or anything, but there is a really huge amount of junk being uploaded daily (besides the copyrighted and AI stuff).

What’s the point in making a good asset and a great presentation if it’s just going to be buried under a ton of trash with textures missing or worse?

1 Like