First of all, thank you for all of your input and feedback. Fab’s release could have gone a lot better, and we know that we still have a lot of work to do. We remain as committed as ever to continue improving Fab, and ensuring that it’s a great tool for developers and creators to distribute and acquire content.
We’ve read all of your posts, and we truly appreciate your patience and help flagging issues! As many of you have rightfully called out, Fab is currently missing vital features that we should have addressed before going live. Based on your feedback, we’ve started work on tackling many of the issues that have been raised. Earlier today we put the Fab Roadmap online, and hosted an accompanying livestream.
We are dividing up the work into two segments, the first of which is predominantly focused on UX and discoverability topics, and anything related to the website or the Unreal Engine plugin. This includes improved search and discovery, wishlists, text reviews, better seller tools, and more. Here is a selection of what you can find on the roadmap:
- Search - Improvements to the relevancy of search results, rankings, and the introduction of search suggestions.
- Nav Tree and Discover - Context-dependent nav tree for better navigation alongside improved product cards and grid.
- Filters - New filters, such as filter by creator(s), style, or tag, alongside improved placement of the filters.
- Sorting & Collections - Ability to group assets into collections, and more sorting options.
- Download & Fab Integrations - Various quality of life UX improvements, as well as support for drag-and-drop from My Library.
- Product Pages - Video player, higher resolution screenshots, product comments, FAQs, wishlists, and text reviews for verified purchasers.
- Seller Tools - Sitewide sales, the ability to offer discounts, seller reports, and more.
The second segment of work, which will take us a bit longer to address, is focused on asset workflows and includes features such as selective downloads, batch operations, asset management, easy export/import into your engine or DCC of choice, and so on. Many of these are familiar features in Quixel Bridge that you are justifiably frustrated that Fab is missing today.
In order to provide an immediate solution while we work on longer-term improvements, you can claim legacy Megascans assets in Bridge and Quixel.com again until December 31, and next week we’re releasing an easy way for you to claim the entire library in Bridge with one click.
Bridge will continue to work after December 31, and all of the assets you have claimed prior to that date will remain accessible in Bridge throughout 2025 until we have a Bridge replacement that offers similar workflow functionality.
We plan to introduce a Fab desktop application with equivalent workflow features that Bridge has today and is suitable for all Fab content, not just Megascans, in 2025. We are still working out the details, and once we lock things down, we will share more information via the roadmap.
A genuine thank you to everyone who has used Fab over the last couple of weeks, and to everyone who has helped flag issues – your feedback is making Fab better.