Fab Roadmap and Post-Launch Update

Apologies but a bit confused on availability of Megascans content going in to next year. I have clicked on the button claiming the Megascans content. Will I be able to access that next year or do I need to download starting now?
Thank you.

Hi there. You will still be able to access claimed assets next year - no need to download everything.

Thank you, that means I will jump back in after Christmas.

Neither here nor on the roadmap page am I seeing any acknowledgement of the unusably poor performance of the engine plugin.

Since the FAB launched, I needed quite a few assets, but I haven’t purchased a single one of them from FAB, because I just can not trust a platform which puts no effort in meeting the very low bar of acceptable UI performance in this decade and century.

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I see lists of things on the roadmap page, but no actual plan? As an old aching human, I can share the simple news that `A plan is not a plan without timeframes’.

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Yes, the Roadmap is very vague.
Epic mentioned in the FAB livestream that they plan to fulfill the Roadmap in spring 2025.
Epic already pushed many small updates to FAB. However, Epic did not indicate how those updates correspond to the Roadmap itself.

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Sorry for the slow reply, Christmas break. Catching up.

@Rawalanche - Yes, that in editor panel is very different from the rest of UE in the sense that it loads a webpage, which is probably the UI performance you are noticing? It needs to load and pull all the thumbnails and so on from web, which takes time. Is that what you meant with performance? Do you experience it to be slower in editor vs in a browser?

We are looking at integrating part of it into the content browser natively for 5.6 or 5.7 we hope. That would see any assets you have access to as part of your a new section of the content browser (even if you haven’t yet downloaded those), but would continue to see the purchasing of assets and browsing of new assets be done via the plugin (and thus web) panel.

That should lead to improvements in terms of handling the content you already own but overall this one is tricky to solve fully. All the asset images and such data on Fab are ultimately on web, so they do need to pulled over which will always take time and be less responsive than if all of it is on disk.

I will discuss with the team whether there are other web performance things we could do to speed up the plugin though.

@ozCROM @Maciek_Leto The roadmap is indeed a bit vague timing wise, but we want to get a significant number of these items at least in progress/partially released before the end of spring. The items on the roadmap are placed roughly in the order that we want to address them in, which is why we are currently working on Search, but we are definitely going to be jumping back and forth a bit here and there too for some of it.

The vagueness is there to help give us some flexibility, because it may be that some items take longer than hoped, or because other work may surface. There are also a number of other things we are working on that have to be done but that aren’t in themselves contributing to making Fab a better experience and are thus not included on the roadmap. For example bugs and issues, additional compliance items, we have some tech debt, work surrounding Quixel entitlement migrations and so forth are things that are coming up as we go along and can cause changes to our sprints.
I understand a precise timeline would be awesome, but we hope the current roadmap provides a reasonable sense of what we are looking at improving and about in what order.

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No, it has nothing to do with loading performance (internet bandwidth). In Chrome, it’s instant, in plugin, it’s literally unusably slow.

Even when the web content is fully loaded (downloaded) the sidebar animation runs at single digit framerate on RTX2080Ti and 24thread CPU with 64GB of RAM.

When scrolling the content area itself the scrolling is so insanely laggy it just stops responding at some point completely, and the exact same thing happens when manually clicking the scrollbar.

Honestly, it feels almost like taunting to imply that no one has noticed this kind of performance during the plugin testing, or has not found it to be a problem. It’s not even that the scrolling is slow. It’s just that it stops working altogether.

Only benefit of the doubt I could give you is that the web UI framework you chose for the in-engine plugin doesn’t handle high poll rate input devices (My mouse has 1000Hz polling rate), which could possibly overload the scrolling with input requests and grind it to a halt. However this would still not explain why sidebar opens and closes at like 5FPS.

On the video you can clearly see it’s not the FAB content site itself, it’s the plugin and whatever framework it uses to (barely) draw the FAB site. Bridge plugin had the exact same issue, but at least the content was free. But there is no way I am spending money on service that has such low quality standards.

Thanks for the reply, I understand where you are coming from. Mostly I feel for the marketplace sellers who have always been so good to buyers and the community as a whole.

From a buyers perspective I have just lost the buzz that I had for the last few years, buying and trying out new items, being able to filter my library easily, giving feedback which was useful for others, all the spirit has left me sadly.

Of course, I hope things go well for the roadmap and that instead of `building the future and then seeing what happens after that’ (as mentioned in the UE Fab broadcast on youtube) the spin converts to more substantial outcomes for the present. You went from Harrods to the dollar shop in one very strange move. I wish Epic a speedy recovery.

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Can Epic please stop making features that nobody was asking for? Every time I import asset pack into my project I have to spend sheer amount of time bringing it to at least some order. Each animation pack has a copy of SK_Mannequin in it but all these mannequins are from different engine versions. Every second environment pack comes with StarterContent folder filled with garbage. All packs have their “UberMasterMaterial” as well as M_White, M_Gray and M_Black.

And now you’re advertizing that any new project will instantly be burdened by all these from 2000+ asset packs I have? N-nice…

Why were the additional analytics tools for sellers removed from the roadmap? I was really looking forward to seeing more advanced ways to analyze sales and user traffic, similar to what other marketplaces have been offering for years.

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It was removed? Better analytics is probably the most hyped features among sellers

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I second this, analytics are very important. Can the fab team give us an update if that idea is scrapped entirely or just delayed while pressing issues get solved first?

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Yeah

Sales analytics are still on our roadmap. I’m not sure that they were ever on the published roadmap but they are a priority for us. I’ll check with the team about getting analytics added to the public roadmap.

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Are free items showing up in the sales reports a priority? I want to release some internal tooling I was using as free plugins for people but I dont want to do that if I don’t know how many people redeem it.

On launch people were having issues with this, so I don’t know if it ever got fixed.

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I support that, would be very helpful to see download numbers for free assets within the sales report

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I been a developer for many years,(UE USER since early days) and I will say FAB has been pretty bad, to put it bluntly… This has effected those that use FAB as income, and it has effected users in a negative way. So this is 100% true, I have not seen a plan that has actually happen. We where told Jan 2025 would be a release, and right now, there are search engines like Orb Market for FAB that are x10 better… in shorter time. So why is it taking Epic so long to get FAB with a decent working search engine, a wish list? a proper review section with Q and A… My contract team could of done a better job, and I don’t say this lightly as I usually don’t speak out publicly, but I see all the users being hurt with how BAD FAB has been…

It also has caused many developers to think twice about using FAB as a secondary income source… Since Epic has not taken this serioulsy as they do there engine. FAB, seems like and after thought… (Epic you can do better than this, we see it with the engine) I would be embarrassed. if I was Epic at FAB.

I’m an older developer and blunt,. I really hope EPic gets this in order soon, or they need to start doing some firing /hiring of better project leads and developers who handle FAB.

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I don’t know his rate, but they should contact the dev of Orbital Market and pay whatever he ask. He made a name of himself and I’m sure it would be a great boost in the community’s trust towards FAB.

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I agree with what you say. I am also an old school coder, do a lot of work with opencart. We could have done a better job in a few days. Apparently they are creating the future and then worrying about the past? It is very strange.

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